Please use this identifier to cite or link to this item:
http://elar.urfu.ru/handle/10995/99763
Title: | Response of the japanese gaming companies to the Covid-19 pandemic |
Authors: | Aristova, M. D. Petrosyan, A. K. |
Issue Date: | 2021 |
Publisher: | УрФУ |
Citation: | Aristova M. D. Response of the japanese gaming companies to the Covid-19 pandemic / M. D. Aristova, A. K. Petrosyan. — Текст : электронный // Весенние дни науки : сборник докладов Международной конференции студентов и молодых ученых (Екатеринбург, 22–24 апреля 2021 г.). — Екатеринбург : УрФУ, 2021. — C. 124-130. |
Abstract: | The article presents how the three largest Japanese video game companies Capcom, Sega and Bandai Namco changed their business processes and implemented new strategic initiatives because of the COVID-19 pandemic situation. Moreover, the work contains the analysis of changes in business segments and ESG activities, which were carried out due to external environment calls. |
Keywords: | VIDEO GAME INDUSTRY JAPANESE GAMING COMPANIES COVID-19 IMPACT OF PANDEMIC ESG FACTORS |
URI: | http://elar.urfu.ru/handle/10995/99763 |
Conference name: | Международная конференция студентов и молодых ученых «Весенние дни науки» |
Conference date: | 22.04.2021-24.04.2021 |
ISBN: | 978-5-91256-519-9 |
Origin: | Весенние дни науки. — Екатеринбург, 2021 |
Appears in Collections: | Конференции, семинары, сборники |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
978-5-91256-519-9_2021_024.pdf | 425,9 kB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.