Please use this identifier to cite or link to this item:
http://elar.urfu.ru/handle/10995/141680
Title: | The influence of a business game on the formation of the internal lexical-semantic context of a speech act: an empirical study; [Влияние деловой игры на формирование внутреннего лексико-семантического контекста речевого поступка: эмпирическое исследование] |
Authors: | Vershinina, T. S. Zhukova, N. V. |
Issue Date: | 2024 |
Publisher: | LLC Ecological Help |
Citation: | Vershinina, T., & Zhukova, N. (2024). Влияние деловой игры на формирование внутреннего лексико-семантического контекста речевого поступка: эмпирическое исследование. Perspectives of Science and Education, 67(1), 136-151. https://doi.org/10.32744/pse.2024.1.7 |
Abstract: | Introduction. Modern tendencies in education require the training of specialists for the labour market, taking into account the changing requirements and influence of the environment. The influence of sociocultural contexts is reflected in the system of human relations with the world, manifested in actions and motives, represented in the speech act. The individual internal lexical and semantic context of a speech act is deterministic by subjective predictors (type of communication, meaningful roles, consistency of the Self-real/Self-ideal, rigidly bound constructs). The article was aimed to show how the business game of the contextual type influences the formation of the individual internal lexical and semantic context of each student of the experimental group. Materials and Methods. The study covered two academic years and involved students (N=39) studying in the academic year 2021/22 in the 1st year and in the academic year 2022/23 in the 2nd year). A contextual type business game was developed for the study. The technique of repertoire lattices of J. Kelly, Co-therapeutic computer system «Kelly», methods of mathematical statistics (χ2-Pearson for identifying the degree of consistency of nominative features - type of communication, consistency of I-real and I-ideal on the basis of role preferences) were used. Measurements were taken before and after the business game. The results were processed using the computer program «Statistica» (vers. 12). Results and discussion. It was revealed that the contextual type business game influenced the subjective predictors of individual internal lexical-semantic context of each student's speech act. Obtained on the basis of the technique of repertoire grids, personal bipolar constructs, processed in the computer system «KELLY», allowed to identify the role preferences and consistency of the real self and the ideal self, the type of communication, and individual rigidly connected constructs. Mathematical and static analysis revealed a statistically significant shift in the change in the type of communication (χ2 = 6.838; p < 0,05) before and after the business game. Conclusion. The experiment showed that a contextual business game creates conditions for the formation and development of communicative, conflict-related, sociocultural competencies. © 2024 LLC Ecological Help. All rights reserved. |
Keywords: | CONTEXTUAL BUSINESS GAME INDIVIDUAL INTERNAL LEXICAL AND SEMANTIC CONTEXT MEANINGFUL ROLES RIGIDLY COUPLED CONSTRUCTS SPEECH ACT SUBJECTIVE PREDICTORS TYPE OF COMMUNICATION |
URI: | http://elar.urfu.ru/handle/10995/141680 |
Access: | info:eu-repo/semantics/openAccess |
RSCI ID: | 62769527 |
SCOPUS ID: | 85186980904 |
PURE ID: | 54326666 |
ISSN: | 2307-2334 |
DOI: | 10.32744/pse.2024.1.7 |
Appears in Collections: | Научные публикации ученых УрФУ, проиндексированные в SCOPUS и WoS CC |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
2-s2.0-85186980904.pdf | 7,64 MB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.