Please use this identifier to cite or link to this item:
http://elar.urfu.ru/handle/10995/103025
Title: | Application of blockchain technologies and game approach in the educational process of universities |
Authors: | Panachev, A. Shcherbitsky, V. Medvedev, M. A. |
Issue Date: | 2021 |
Publisher: | American Institute of Physics Inc. |
Citation: | Panachev A. Application of blockchain technologies and game approach in the educational process of universities / A. Panachev, V. Shcherbitsky, M. A. Medvedev. — DOI 10.1063/5.0042076 // AIP Conference Proceedings. — 2021. — Vol. 2333. — 100004. |
Abstract: | This article deals with the use of Blockchain technology and game approach in the context of the educational process in high education institutions. Application of new information technologies and the educational sector general digital transformation in conjunction with Blockchain technology and game mechanics allow, on the one hand, to increase information systems reliability and, on the other hand, to increase the efficiency of learning the information by students. Based on the materials described, the model is developed that can be used for own educational software products elaboration. © 2021 Author(s). |
URI: | http://elar.urfu.ru/handle/10995/103025 |
Access: | info:eu-repo/semantics/openAccess |
SCOPUS ID: | 85102765225 |
WOS ID: | 000664205600101 |
PURE ID: | 21043036 9d58f04f-b808-4ec9-8283-d00e85cbfdfa |
ISSN: | 0094243X |
ISBN: | 9780735440777 |
DOI: | 10.1063/5.0042076 |
Appears in Collections: | Научные публикации ученых УрФУ, проиндексированные в SCOPUS и WoS CC |
Files in This Item:
File | Description | Size | Format | |
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2-s2.0-85102765225.pdf | 552,71 kB | Adobe PDF | View/Open |
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