Please use this identifier to cite or link to this item: http://elar.urfu.ru/handle/10995/103025
Title: Application of blockchain technologies and game approach in the educational process of universities
Authors: Panachev, A.
Shcherbitsky, V.
Medvedev, M. A.
Issue Date: 2021
Publisher: American Institute of Physics Inc.
Citation: Panachev A. Application of blockchain technologies and game approach in the educational process of universities / A. Panachev, V. Shcherbitsky, M. A. Medvedev. — DOI 10.1063/5.0042076 // AIP Conference Proceedings. — 2021. — Vol. 2333. — 100004.
Abstract: This article deals with the use of Blockchain technology and game approach in the context of the educational process in high education institutions. Application of new information technologies and the educational sector general digital transformation in conjunction with Blockchain technology and game mechanics allow, on the one hand, to increase information systems reliability and, on the other hand, to increase the efficiency of learning the information by students. Based on the materials described, the model is developed that can be used for own educational software products elaboration. © 2021 Author(s).
URI: http://elar.urfu.ru/handle/10995/103025
Access: info:eu-repo/semantics/openAccess
SCOPUS ID: 85102765225
WOS ID: 000664205600101
PURE ID: 21043036
9d58f04f-b808-4ec9-8283-d00e85cbfdfa
ISSN: 0094243X
ISBN: 9780735440777
DOI: 10.1063/5.0042076
Appears in Collections:Научные публикации, проиндексированные в SCOPUS и WoS CC

Files in This Item:
File Description SizeFormat 
2-s2.0-85102765225.pdf552,71 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.