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dc.contributor.authorKubina, E.en
dc.contributor.authorStepanova, N.en
dc.contributor.authorDavy, Y.en
dc.contributor.authorKondratyeva, L.en
dc.date.accessioned2021-08-31T15:08:27Z-
dc.date.available2021-08-31T15:08:27Z-
dc.date.issued2020-
dc.identifier.citationUniversal strategy game / E. Kubina, N. Stepanova, Y. Davy, et al. — DOI 10.34190/GBL.20.086 // Proceedings of the 14th International Conference on Game Based Learning, ECGBL 2020. — 2020. — P. 323-330.en
dc.identifier.isbn9781912764716-
dc.identifier.otherFinal2
dc.identifier.otherAll Open Access, Bronze3
dc.identifier.otherhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85097748054&doi=10.34190%2fGBL.20.086&partnerID=40&md5=6394ae7a1f55bdb84844723b3d1f647f
dc.identifier.otherhttps://doi.org/10.34190/gbl.20.086m
dc.identifier.urihttp://elar.urfu.ru/handle/10995/103222-
dc.description.abstractAuthors combined experience of past gaming practices and developed a survival game for the people of different ages. It was suggested that it is possible to develop strategic thinking, analytical skills, risk assessment and rapid response skills through training games. Authors developed a game with an unpredictable outcome for users of all ages. Gameplay was unified by means of presenting a plot using Microsoft PowerPoint. Game practice was based on player-moderator interaction using messengers. All selected player decisions were displayed on a main screen. Game plot allows users to concentrate attention on developing a "survival" strategy. The plot is based on the concept of Viking life. Each player acts as a Viking who is going to become a leader. At the end of the game, the player that was bravest and most successful wins. Game requires continuous moderation. The game was tested by players from three age groups, namely schoolchildren, university students and teachers. The strategic decisions of teams were very different from each other. After the end of gaming sessions, feedback was collected, and behavioral characteristics of the players were identified. © ECGBL 2020.All right reserved.en
dc.format.mimetypeapplication/pdfen
dc.language.isoenen
dc.publisherAcademic Conferences International en
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.sourceProc. Int. Conf. Game Based Learn., ECGBL2
dc.sourceProceedings of the 14th International Conference on Game Based Learning, ECGBL 2020en
dc.subjectEDUCATIONAL GAMEen
dc.subjectGENERATIONSen
dc.subjectSTRATEGYen
dc.subjectSURVIVALen
dc.subjectTACTICSen
dc.subjectANALYTICAL SKILLSen
dc.subjectBEHAVIORAL CHARACTERISTICSen
dc.subjectDIFFERENT AGESen
dc.subjectMICROSOFT POWERPOINTen
dc.subjectRAPID RESPONSEen
dc.subjectSTRATEGIC DECISIONSen
dc.subjectSTRATEGIC THINKINGen
dc.subjectUNIVERSITY STUDENTSen
dc.subjectRISK ASSESSMENTen
dc.titleUniversal strategy gameen
dc.typeConference Paperen
dc.typeinfo:eu-repo/semantics/conferenceObjecten
dc.typeinfo:eu-repo/semantics/publishedVersionen
dc.identifier.doi10.34190/GBL.20.086-
dc.identifier.scopus85097748054-
local.contributor.employeeKubina, E., Ural Federal University (UrFU), Ekaterinburg, Russian Federation
local.contributor.employeeStepanova, N., Ural Federal University (UrFU), Ekaterinburg, Russian Federation
local.contributor.employeeDavy, Y., Ural Federal University (UrFU), Ekaterinburg, Russian Federation
local.contributor.employeeKondratyeva, L., Saint Petersburg State University of Architecture and Civil Engineering, Russian Federation
local.description.firstpage323-
local.description.lastpage330-
local.contributor.departmentUral Federal University (UrFU), Ekaterinburg, Russian Federation
local.contributor.departmentSaint Petersburg State University of Architecture and Civil Engineering, Russian Federation
local.identifier.pure20222036-
local.identifier.eid2-s2.0-85097748054-
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