Please use this identifier to cite or link to this item:
http://elar.urfu.ru/handle/10995/139041
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Rodrigues, Aguilera G. | en |
dc.date.accessioned | 2024-10-24T11:12:40Z | - |
dc.date.available | 2024-10-24T11:12:40Z | - |
dc.date.issued | 2020 | |
dc.identifier.citation | Rodrigues Aguilera G. Designing an Interactive Technological Book for Children with Mental Disabilities / Aguilera G. Rodrigues // Questions of Expertise in Culture, Arts and Design. – Dubai : Knowledge E, 2020. – KnE Social Sciences. – Volume 4. – Issue 11. – pp. 299–304. – DOI: 10.18502/kss.v4i11.7561. | en |
dc.identifier.issn | 2518-668X | |
dc.identifier.uri | http://elar.urfu.ru/handle/10995/139041 | - |
dc.description.abstract | Graphic design works as a medium between human beings and technology, and can be transformed according to human needs. Graphic design has a potential for developing adaptive educational material for children with mental disabilities. At the same time, graphic design can be integrative with innovative digital technology in order to modernize education process in our digital era. This article describes an attempt to develop a graphic design project aimed at the creation of an innovative solution for schools for children with special need. By combining graphic design and technology, it was possible to create an interactive book that could help children and teenagers with mental disabilities in their learning processes and improve their quality of life. The experiment took place in one of the specialized schools in Yekaterinburg (Russia). The proposed project factored teachers’ opinions (obtained through teachers’ interviews) into the development process, and was subsequently tested in the classroom. | en |
dc.format.mimetype | application/pdf | en |
dc.language.iso | en | en |
dc.publisher | Knowledge E | en |
dc.relation.ispartof | Questions of Expertise in Culture, Arts and Design. — Ekaterinburg, 2020 | en |
dc.rights | Creative Commons Attribution License | en |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | en |
dc.subject | GRAPHIC DESIGN | en |
dc.subject | MIXED REALITY | en |
dc.subject | EDUCATION | en |
dc.subject | CHILDREN | en |
dc.subject | DIGITAL LEARNING | en |
dc.subject | SPECIAL NEEDS | en |
dc.subject | MENTAL DISABILITY | en |
dc.subject | INTERACTIVE BOOK | en |
dc.title | Designing an Interactive Technological Book for Children with Mental Disabilities | en |
dc.type | Conference Paper | en |
dc.type | info:eu-repo/semantics/conferenceObject | en |
dc.type | info:eu-repo/semantics/publishedVersion | en |
dc.conference.name | International research conference "Questions of Expertise in Culture, Arts and Design" | en |
dc.conference.date | 06.06.2019-07.06.20219 | |
dc.identifier.doi | 10.18502/kss.v4i11.7561 | |
local.description.firstpage | 299 | |
local.description.lastpage | 304 | |
local.issue | 11 | |
local.volume | 4 | |
Appears in Collections: | Конференции, семинары |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
10.18502-kss.v4i11.7561.pdf | 248,55 kB | Adobe PDF | View/Open |
This item is licensed under a Creative Commons License