Please use this identifier to cite or link to this item:
http://hdl.handle.net/10995/102493
Title: | P(l)aying for synchronization |
Authors: | Fominykh, F. M. Martyugin, P. V. Volkov, M. V. |
Issue Date: | 2013 |
Citation: | Fominykh F. M. P(l)aying for synchronization / F. M. Fominykh, P. V. Martyugin, M. V. Volkov. — DOI 10.1142/S0129054113400170 // International Journal of Foundations of Computer Science. — 2013. — Vol. 24. — Iss. 6. — P. 765-780. |
Abstract: | Two topics are presented: synchronization games and synchronization costs. In a synchronization game on a deterministic finite automaton, there are two players, Alice and Bob, whose moves alternate. Alice wants to synchronize the given automaton, while Bob aims to make her task as hard as possible. We answer a few natural questions related to such games. Speaking about synchronization costs, we consider deterministic automata in which each transition has a certain price. The problem is whether or not a given automaton can be synchronized within a given budget. We determine the complexity of this problem. © 2013 World Scientific Publishing Company. |
Keywords: | COMPUTATIONAL COMPLEXITY DETERMINISTIC FINITE AUTOMATON DETERMINISTIC WEIGHTED AUTOMATON SYNCHRONIZATION GAME SYNCHRONIZING AUTOMATON |
URI: | http://hdl.handle.net/10995/102493 |
Access: | info:eu-repo/semantics/openAccess |
SCOPUS ID: | 84891459955 |
PURE ID: | 877874 c8d8a3f0-0110-4a55-8721-9aec5b0f9b95 |
ISSN: | 1290541 |
DOI: | 10.1142/S0129054113400170 |
Appears in Collections: | Научные публикации, проиндексированные в SCOPUS и WoS CC |
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