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dc.contributor.authorKubina, E.en
dc.contributor.authorStepanova, N.en
dc.contributor.authorLarionova, V.en
dc.contributor.authorDavy, Y.en
dc.date.accessioned2021-08-31T14:58:47Z-
dc.date.available2021-08-31T14:58:47Z-
dc.date.issued2019-
dc.identifier.citationFirst experience in game design for students: Case study / E. Kubina, N. Stepanova, V. Larionova, et al. — DOI 10.34190/GBL.19.029 // Proceedings of the European Conference on Games-based Learning. — 2019. — Vol. 2019-October. — P. 414-422.en
dc.identifier.isbn9781912764389-
dc.identifier.issn20490992-
dc.identifier.otherFinal2
dc.identifier.otherAll Open Access, Bronze3
dc.identifier.otherhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85075280623&doi=10.34190%2fGBL.19.029&partnerID=40&md5=49223dadfa303f54cafaaeaddb14f2cc
dc.identifier.otherhttps://doi.org/10.34190/gbl.19.029m
dc.identifier.urihttp://elar.urfu.ru/handle/10995/101665-
dc.description.abstract“If I am really making a game for players, and not in order to improve the number of site visitors, or conversion rate, or productivity, etc., what shall I do”? – is the key question for a game developer. What shall I do to make a game that is interesting for players, and reflects certain issues or demands. After experiencing games as add-ons for traditional education, the authors decided to implement their own ideas and projects of educational games. Several gaming sessions were performed with people from different age groups with different requests and preferences concerning the games. Results include recommendations on organizing games for a large number of people, and methods for presenting data to players in condensed format to facilitate gaming process and make it transparent. The experience will be used to improve methods authors used to run educational games, correct revealed shortcomings, and gain additional support for new learning techniques. © The Authors, 2019. All Rights Reserved.en
dc.format.mimetypeapplication/pdfen
dc.language.isoenen
dc.publisherDechema e.V.en
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.sourceProc. European Conf. Games-based Learn.2
dc.sourceProceedings of the European Conference on Games-based Learningen
dc.subjectEDUCATIONen
dc.subjectGAME DEVELOPERen
dc.subjectGAMIFICATIONen
dc.subjectGENERATION Zen
dc.subjectORGANIZATIONen
dc.subjectEDUCATIONen
dc.subjectSOCIETIES AND INSTITUTIONSen
dc.subjectCONVERSION RATESen
dc.subjectEDUCATIONAL GAMEen
dc.subjectGAME DEVELOPERen
dc.subjectGAMIFICATIONen
dc.subjectGENERATION Zen
dc.subjectLEARNING TECHNIQUESen
dc.subjectNUMBER OF PEOPLESen
dc.subjectTRADITIONAL EDUCATIONSen
dc.subjectLEARNING SYSTEMSen
dc.titleFirst experience in game design for students: Case studyen
dc.typeConference Paperen
dc.typeinfo:eu-repo/semantics/conferenceObjecten
dc.typeinfo:eu-repo/semantics/publishedVersionen
dc.identifier.doi10.34190/GBL.19.029-
dc.identifier.scopus85075280623-
local.contributor.employeeKubina, E., Department of Economy and management in Construction and Realty Market, Ural Federal University (UrFU), Ekaterinburg, Russian Federation
local.contributor.employeeStepanova, N., Department of Economy and management in Construction and Realty Market, Ural Federal University (UrFU), Ekaterinburg, Russian Federation
local.contributor.employeeLarionova, V., Department of Economy and management in Construction and Realty Market, Ural Federal University (UrFU), Ekaterinburg, Russian Federation
local.contributor.employeeDavy, Y., Department of Economy and management in Construction and Realty Market, Ural Federal University (UrFU), Ekaterinburg, Russian Federation
local.description.firstpage414-
local.description.lastpage422-
local.volume2019-October-
dc.identifier.wos000539528200048-
local.contributor.departmentDepartment of Economy and management in Construction and Realty Market, Ural Federal University (UrFU), Ekaterinburg, Russian Federation
local.identifier.pure0967dea5-cb77-4d10-893c-cc52a3529f69uuid
local.identifier.pure11344325-
local.identifier.eid2-s2.0-85075280623-
local.identifier.wosWOS:000539528200048-
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