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dc.contributor.authorStepanova, N.en
dc.contributor.authorLarionova, V.en
dc.contributor.authorDrozdova, A.en
dc.contributor.authorBrown, K.en
dc.date.accessioned2021-08-31T14:58:45Z-
dc.date.available2021-08-31T14:58:45Z-
dc.date.issued2019-
dc.identifier.citationObtaining experience in change management using sprint games / N. Stepanova, V. Larionova, A. Drozdova, et al. — DOI 10.34190/GBL.19.021 // Proceedings of the European Conference on Games-based Learning. — 2019. — Vol. 2019-October. — P. 694-704.en
dc.identifier.isbn9781912764389-
dc.identifier.issn20490992-
dc.identifier.otherFinal2
dc.identifier.otherAll Open Access, Bronze3
dc.identifier.otherhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85075291465&doi=10.34190%2fGBL.19.021&partnerID=40&md5=3d40a8ec23ead5258046f241dfa213ab
dc.identifier.otherhttps://doi.org/10.34190/gbl.19.021m
dc.identifier.urihttp://elar.urfu.ru/handle/10995/101663-
dc.description.abstractBrief life case-based games are referred to as sprint games. The short games strengthened with predefined gaming construct and gaming components are used under conditions of limited time. Gaming components can include, for example, competition and struggle for the prize. Introduction of these components into learning environment help bridging game with reality, creating business-like atmosphere of competition and maximizing gains within the game. Sprint games help forming efficient management skills. There are several types of sprint games that differ in terms of content and approaches taken. In our practice we use several types of short games depending on the tasks that we pursue. We are ready to share experience, but the key point is: the one that would understand potential clients better and faster, and present the product the customers are ready to pay for-wins. Such experience of change management is important and actual for a modern entrepreneur, helping to adopt company strategy with regard to internal and external challenges. © The Authors, 2019. All Rights Reserved.en
dc.format.mimetypeapplication/pdfen
dc.language.isoenen
dc.publisherDechema e.V.en
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.sourceProc. European Conf. Games-based Learn.2
dc.sourceProceedings of the European Conference on Games-based Learningen
dc.subjectCHANGE MANAGEMENTen
dc.subjectCONSUMERSen
dc.subjectSKILLSen
dc.subjectSPRINT GAMESen
dc.subjectTARGETINGen
dc.subjectCOMPETITIONen
dc.subjectCHANGE MANAGEMENTen
dc.subjectCONSUMERSen
dc.subjectSKILLSen
dc.subjectSPRINT GAMESen
dc.subjectTARGETINGen
dc.subjectCOMPUTER AIDED INSTRUCTIONen
dc.titleObtaining experience in change management using sprint gamesen
dc.typeConference Paperen
dc.typeinfo:eu-repo/semantics/conferenceObjecten
dc.typeinfo:eu-repo/semantics/publishedVersionen
dc.identifier.doi10.34190/GBL.19.021-
dc.identifier.scopus85075291465-
local.contributor.employeeStepanova, N., Department of Economy and management in Construction and Realty Market, Ural Federal University (UrFU), Ekaterinburg, Russian Federation
local.contributor.employeeLarionova, V., Department of Economy and management in Construction and Realty Market, Ural Federal University (UrFU), Ekaterinburg, Russian Federation
local.contributor.employeeDrozdova, A., Humanitarian University, Ekaterinburg, Russian Federation
local.contributor.employeeBrown, K., Letterkenny Institute of Technology, Ireland
local.description.firstpage694-
local.description.lastpage704-
local.volume2019-October-
dc.identifier.wos000539528200080-
local.contributor.departmentDepartment of Economy and management in Construction and Realty Market, Ural Federal University (UrFU), Ekaterinburg, Russian Federation
local.contributor.departmentHumanitarian University, Ekaterinburg, Russian Federation
local.contributor.departmentLetterkenny Institute of Technology, Ireland
local.identifier.puref189dd6f-1ca7-4b0e-bd20-dce5f4136177uuid
local.identifier.pure11343654-
local.identifier.eid2-s2.0-85075291465-
local.identifier.wosWOS:000539528200080-
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